![]() ![]() The Info Archipelago has grown from one island to over twenty within a year. The Alliance Second Life Library has created a dynamic and interactive information and learning community in Second Life through library, education, non-profit, and other partnerships. Simultaneously, rooms organized by those ideologically aligned with those who do not share the political views of the government might display the same rhetorical practices while conveying a different message. ![]() ![]() In places where the narrative offered by the official discourse is inflexible, nationalistic, and based on mythologized “national heroes,” government-funded educational escape rooms might strongly demonstrate a variety of rhetorical influences. Next, I will argue that this discourse is, in fact, a coherent retelling of history through different media that creates a strong narrative and offers a simple identity scheme. Then the focus will move to the ways in which Polish history-teaching escape rooms have become parts of the dominant discourse of the ruling Law and Justice party (further: PiS). First, I will discuss the relationship between educational escape rooms and teaching history in ideological terms. In this essay, I would like to dissect how escape rooms can serve as a rhetorical tool and a mirror for political discourses. ![]()
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